B.Sc. | Game Art & Design

  • Introduction and difference between Game Art concepts
  • A full-time interactive course that focuses on traditional as well as the latest art concepts in illustration and drawing
  • In-depth understanding of game assets creation and creating a game concept with your own art style
  • Learning how to handle work pressure by participating in 24 hrs and 48 hrs game jams
  • Industry-standard facilities with state-of-the-art computers and gaming consoles
  • In-depth understanding of working with 3D design, like creating 3D characters, 3D game environments, and 3D game assets for creating computer or mobile games
  • Industry workshops every month, which help students understand what is currently happening in the industry
  • Students are exposed to the entire production cycle of a game. Lectures across Game Art and Sound Design
  • Understanding storyboarding for games
  • Working on game engines to assemble all the art work in engines
  • Software covered in-depth: Maya, Photoshop, Unity 3D, Unreal, Construct and Z-Brush

Semester 1

  • Foundation of Art & Design
  • Graphic Design
  • Game Design I ( Fundamentals and Board game Design)
  • Modern History and pipeline of Video Games

Semester 2

  • Game Design II (Concept and prototyping)
  • Introduction to 3D
  • 2D Animation
  • 2D Art (Concept Art - Characters & Environment)
  • Introduction to Game Engine & Logic

Semester 3

  • Advanced 3D
  • Basic Rigging and Animation
  • Lighting and Rendering in Engine
  • Game design – III ( Player psychology and UX)
  • Project: 2D showreel

Semester 4

  • Sculpting
  • Advance 3D Animation & Rigging
  • Game design –IV (Game Analysis)
  • Advance game engine & Logic
  • Elective ( Any One )
  • Pre production for 2D Game
  • Pre production for 3D Game

Semester 5

  • Particle Effects in Game Engine
  • Environment Design in Engine
  • Game design - V (FTP, Monetization & Mobile Game Design)
  • Elective ( Any One )
  • Production for 2D Game
  • Production for 3D Game

Semester 6

  • Elective ( Any One )
  • Post-Production for 2D Game
  • Post-Production for 3D Game
  • Portfolio Development
  • Game Designer
  • Level Designer
  • Graphic Designer
  • 2D Animator
  • Storyboard Artist
  • Character Designer
  • Concept Artist
  • Layout Artist
  • Motion Graphic Artist
  • Interactive/ UI/ Interface Designer
  • Prop Modelling and Texturing Artist
  • Environment Modelling and Texturing Artist
  • Character Modelling and Texturing Artist
  • Rigging Artist
  • 3D Animator
  • Animation Cleanup Artist
  • Game Engine Lighting Artist
  • Game Engine Technical Artist
  • VFX Artist for Game
  • Game Tester

The students are taught software based on the current industry standards. We will be changing and facilitating the software according to industry standards.

Yes, Understanding how to integrate and work with a game engine will help the artist to create better assets for games.

Students will be able to create the Art work (Assets, UI Design and environment) for a game alone, but require a game developer to complete the game and publish it.


The salary structure in the game industry for a fresher will vary based on the individual work. The starting salary can range between 15K to 30K per month.


No. Programming is not a part of Game Art, that will be done by the Game Developers.

  • Introduction and difference between Game Art concepts
  • A full-time interactive course that focuses on traditional as well as the latest art concepts in illustration and drawing
  • In-depth understanding of game assets creation and creating a game concept with your own art style
  • Learning how to handle work pressure by participating in 24 hrs and 48 hrs game jams
  • Industry-standard facilities with state-of-the-art computers and gaming consoles
  • In-depth understanding of working with 3D design, like creating 3D characters, 3D game environments, and 3D game assets for creating computer or mobile games
  • Industry workshops every month, which help students understand what is currently happening in the industry
  • Students are exposed to the entire production cycle of a game. Lectures across Game Art and Sound Design
  • Understanding storyboarding for games
  • Working on game engines to assemble all the art work in engines
  • Software covered in-depth: Maya, Photoshop, Unity 3D, Unreal, Construct and Z-Brush

Semester 1

  • Foundation of Art & Design
  • Graphic Design
  • Game Design I ( Fundamentals and Board game Design)
  • Modern History and pipeline of Video Games

Semester 2

  • Game Design II (Concept and prototyping)
  • Introduction to 3D
  • 2D Animation
  • 2D Art (Concept Art - Characters & Environment)
  • Introduction to Game Engine & Logic

Semester 3

  • Advanced 3D
  • Basic Rigging and Animation
  • Lighting and Rendering in Engine
  • Game design – III ( Player psychology and UX)
  • Project: 2D showreel

Semester 4

  • Sculpting
  • Advance 3D Animation & Rigging
  • Game design –IV (Game Analysis)
  • Advance game engine & Logic
  • Elective ( Any One )
  • Pre production for 2D Game
  • Pre production for 3D Game

Semester 5

  • Particle Effects in Game Engine
  • Environment Design in Engine
  • Game design - V (FTP, Monetization & Mobile Game Design)
  • Elective ( Any One )
  • Production for 2D Game
  • Production for 3D Game

Semester 6

  • Elective ( Any One )
  • Post-Production for 2D Game
  • Post-Production for 3D Game
  • Portfolio Development

  • Game Designer
  • Level Designer
  • Graphic Designer
  • 2D Animator
  • Storyboard Artist
  • Character Designer
  • Concept Artist
  • Layout Artist
  • Motion Graphic Artist
  • Interactive/ UI/ Interface Designer
  • Prop Modelling and Texturing Artist
  • Environment Modelling and Texturing Artist
  • Character Modelling and Texturing Artist
  • Rigging Artist
  • 3D Animator
  • Animation Cleanup Artist
  • Game Engine Lighting Artist
  • Game Engine Technical Artist
  • VFX Artist for Game
  • Game Tester

The students are taught software based on the current industry standards. We will be changing and facilitating the software according to industry standards.

Yes, Understanding how to integrate and work with a game engine will help the artist to create better assets for games.

Students will be able to create the Art work (Assets, UI Design and environment) for a game alone, but require a game developer to complete the game and publish it.


The salary structure in the game industry for a fresher will vary based on the individual work. The starting salary can range between 15K to 30K per month.


No. Programming is not a part of Game Art, that will be done by the Game Developers.

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My experience at Seamedu has been very wonderful till now. It has been 3 years since I have joined the college and I have learnt a lot, not just academically but in all other aspects of career development. Most importantly the placement of Seamedu college is very good. I received the opportunity to get selected in one of the leading companies . Faculty members have been supportive throughout. The all-time support and motivation of the faculty members has enlightened me throughout this wonderful journey.

I am extremely grateful and honoured to have been a part of SEAM. They have consistently provided me with a plethora of opportunities that not only enhanced my skills but also enriched my core knowledge. The co-curricular activities which were actively held in SEAM created a vibrant environment that were fun, intuitive and engaging. I am grateful for the placement team in SEAM for their relentless support and encouragement which empowered us to push our boundaries and helped me to utilise my skills in the future at such a reputed organisation.

PLACEMENTS

We, at Seamedu School of Pro-Expressionism believe that regular interactions with eminent Industry professionals and Corporate leaders from Media and Entertainment Industry, can contribute to the all-round development of the students. The placement department conducts regular guest lectures, seminars and workshops, by inviting the experience Industry professionals to share their experiences with our students.Training & Placement activities relevance to Soft skills learning sessions are conducted regularly so as to enhance their overall development for personal & professional grooming.

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MEET THE TEAM

Chandan Sirish

HOA- VFX & Game Art

Chandan Sirish

HOA- VFX & Game Art

Chandan comes with 14 years of experience in the field of Animation & VFX with an MBA in Education Administration from Symbiosis and a B.Sc. in Animation from Bharathidasan University. He has worked as a Rigging Artist, 3D Generalist and Academic Head with Cavalier Animation, Creo Valley School of Film, Aavishkaran Academy, Garden City University and Jain University. He is also a Member - Board of Studies at Bangalore University and the University of Mysore.

Salil Upadhyay

Senior Faculty- Game Art & VFX

Salil Upadhyay

Senior Faculty- Game Art & VFX

Salil brings 6+ years of experience with a Postgraduate Diploma in Game Designing and a Bachelors in Animation and Multimedia. Ranging from being a Game Designer & a 3D Artist, he has had a considerable exposure and experience in teaching and Game Production house, which brings in a unique combination of perspectives from both supply and demand side of the industry. He has proficiency in multiple software used in-game and film industry. He is still fulfilling his thirst for learning by teaching and bringing out the best in his students.

Tanmay Datta

Senior Faculty- Game Art & VFX

Tanmay Datta

Senior Faculty- Game Art & VFX

Tanmay Datta has over 5 years of experience in the 3D Animation & VFX industry. He graduated from George Brown College, Toronto, in Game development, specializing in Character Animation. He started his career as a stereo artist at Legend 3D, worked up as a compositing artist, and has had the pleasure to work as a VFX artist in the same company, working for big-name movies such as Avengers, Thor, Passengers, X-men Apocalypse. Tanmay has a collective experience of 2 years and 6 months as an Animation & VFX artist, after which he shifted to tutoring and mentoring students in the respected field. He also has 3 years of experience in Teaching 3D Animation and VFX. Tanmay is passionate about Animation and Teaching.

Sanjita Shetye

Faculty- VFX & Game Art

Sanjita Shetye

Faculty- VFX & Game Art

As an artist, Sanjita Shetye is passionate about making moving images. She graduated from Srishti Institute of Art, Design, and Technology with her Master's degree in Animation and Virtual Effects. She utilises various mediums in her art practices, including conventional and digital methods. She started out her career in the arts while pursuing her Bachelor's in Fine Art, from Goa College of Art. Since then, she has worked on a variety of freelance art projects, including wall murals, paintings, caricatures, Illustrations, graphic designs, motion graphics, and video edits, among others. In the past, she has worked for an advertising agency where she was responsible for creating video content. She also works with a children’s book writers for illustrating the stories for children’s book.

Abhilash Rajeshwaran

Senior Faculty- VFX & Game Art

Abhilash Rajeshwaran

Senior Faculty- VFX & Game Art

Abhilash Rajeshwarn a 3D Generalist, with more than 10+ years of experience in 3D (both in Teaching and Production combined). Graduated from MDS University Ajmer, Rajasthan (DAV College) in Commerce, he completed diploma in 3D Modeling & Texturing from Amrita University in Kollam Kerala, and certified in AutoCAD from CADD institute Kollam Kerala. He has a great passion towards Drawing, Photography and 3D Modeling. Abhilash has worked at Avataar, Arena, ICAT, MAAC, Image Animation and Amrita Institute of Technology.

Jayprakash Sahu

Faculty- VFX & Game Art

Jayprakash Sahu

Faculty- VFX & Game Art

Jayprakash is a 3D Modelling and texturing artist, and he enjoys using his skills to contribute to the exciting technological advances that happen every day in the industry. He holds a Bachelor of Arts degree in Psychology, from The BD College, Jharkhand, and specialises in 3D Modelling, Texturing, and Photoshop. Jay has over seven years of experience in the 3D field and started his career in 2014 as a 3D artist in Think 3D, a 3D printing company; while working there, he designed a life-size statue of Dr. APJ Abdul Kalam that is situated on AMTZ Campus, Vizag. Later, he moved into the academic field and worked at ICAT College for two years as a 3D lecturer.

Ravi Singh

Faculty- Game Art & VFX

Ravi Singh

Faculty- Game Art & VFX

Ravi is interested in Animation, Art and Design. He is interested in trying out new mediums of animation and creating new experiences through that. He works in 2D animation and 2D art. He has also worked previously in Stop motion, Sand and Chalk animation. He has completed his Masters in Animation and Visual Effects from Srishti Institute of Art, Design and Technology, Bangalore. Prior to that, he has worked in Deloitte for about 2 years. He completed his under graduation in Electrical and Electronics Engineering from NIT Trichy.

Kamal Srivastava

Senior Faculty - VFX & Game Art

Kamal Srivastava

Senior Faculty - VFX & Game Art

Kamal Srivastava is a 3D Generalist who enjoys experimenting and discovering new things. With a combined 18 years of academic and professional expertise in the field of Animation, he is pursuing a doctorate in the field of fine art at Lovely Professional University Punjab. Kanpur's D.A.V College granted him a Master's Degree in Drawing and Painting. His experimental short film is entitled Bharat Bhagya Vidhata. He has won the award for Best Animated Short Film at a number of film festivals. A number of his Oil Paintings, Acrylic Paintings, Watercolors, and Colored Pencil Work have been presented in state and national level painting exhibits. His interests consist of reading nonfiction, listening to quiet romantic music, and making new friends.

Ketan Deshpande

Adjunct Faculty - Game Art and Design

Ketan Deshpande

Adjunct Faculty - Game Art and Design

Ketan Deshpande graduated in Bachelors of Architecture from Manipal University then completed a Diploma in Game Art and Design from Vancouver Institute of Media Arts with a focus on Design and Environmental Modelling. While designing his own board games, he works with various clients from all over the world, collaborating in game design, development and graphic design & art. In his free time, Ketan explores games by going through new releases, watching gameplays, analysis videos to learn more about the state of the industry and discover new interesting ideas. He hosts Tabletop Game meetups, to play and playtest board games, both in-person and online.

Yogindra Vaidya

Senior Faculty- Game Art & Design

Yogindra Vaidya

Senior Faculty- Game Art & Design

Yogindra Vaidya is a Game Design & Developer, and 3D Artist who enjoys experimenting and discovering new things. With a combined 10 years of academic and professional expertise in Lighting, Texturing, Rigging, and Graphic Designing. He is Completed his B.Sc. Animation from Manonmaniam Sundernar University, Tirunelveli, Tamilnadu, also Completed M.Sc. IT in Animation from Gujarat University, Navrangapura, Ahmedabad. He published one book regarding Game Technology under the Yogartiki Publication House. His interests include reading books, listening music, Watching Movies and Traveling.

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